"Super Game Boy DMG" (created with GIMP, thus, not official)."Super Game Boy" (Borders that appears when you press L+R in a real SGB Cartridge)."Super Game Boy Classics" (Borders of Popular Games like Castlevania, DK, Pokemon, etc.).The ZIP file contains 4 folders, these being: These overlays are not exactly named after the game they're from, and if I'm missing a super obscure japanese RPG game border overlay, please, don't ask me for it. I've supposedly converted every single SGB Enhanced game border to it's own overlay, these includes Europe and Japanese SGB Enhanced games. So, I've manually edited and created these Super Gameboy Borders to act as Overlays in RetroArch-Wii. You need to do it individually for both games.įor Time Crisis, Time Crisis Titan, and Jesse James, you can go into the actual games' in-game settings/options and change the reload method to "press" instead of "release" Changing the default means you will always be "out" of cover, and you pump the gun to go INTO cover.įor various games, you will either use the pump action, or the back left side Sinden Lightgun button to reload, and test to see which one works for which game.Tired of not finding good RetroArch-Wii Super Gameboy Borders, I decided to make them myself. For these games, start the game, enter the Quick Menu, go to Controls, change the input type to Justifier, then save GAME REMAP instead of CORE Remap This applies the settings to this game only. Select save core override (this means all PSX games will use the options and overlays you set, so you won't have to do this again for PSX)Įxit out of the quick menu by clicking resume or F1 and play your gameĪrea51 and Lethal Enforcers collection need "Justifier" instead of "Guncon" in the Quick Menu controls option. Right mouse click until you are back at the general quick menu again Turn off the option for showing the mouse cursor with an overlay Select Overlay opacity and make it 1.0 (this makes the border fully white instead of kind of grayed out) Navigate to one of the Sinden Borders, such as the medium white, and select Go up to "Save Core Remap" (this means all PSX games with this emulator will recognize you are using a lightgun) Press the right mouse key to go back a menuįor input type, press the right arrow key to change to Guncon **Note, some games will need a game-specific override for this to "Justifier" instead** Under game specific notes try any of those fixes with your die-hard game. Gun Start Button - Up (Keyboard's Up Arrow/Sinden Directional Pad Up)Īlso one last thing to try if any above hasn't worked out are these ps-x specific settings.Gun Select Button - Left (Keyboard's Up Arrow/Sinden Directional Pad Up).Gun Trigger - Mouse 2 (Right Mouse Button/Sinden's Pump).Gun Trigger - Mouse 1 (Left Mouse Button/Sinden's Trigger).X Button - Num 1 (Keyboard's Numeric Pad 1/button in Sinden software assigned to "1"/Sinden's Right Front Button).A Button - Mouse 3 (Middle Mouse Button/button in Sinden software assigned to Mouse Middle/Sinden's Left Back Button).D-Pad Buttons - Same as Keyboard/Sinden Directional Pad Buttons.Start Button - Left (Keyboard's Up Arrow/Sinden Directional Pad Up).Select Button - Up (Keyboard's Up Arrow/Sinden Directional Pad Up).Y Button - Mouse 2 (Right Mouse Button/Sinden's Pump).B Button - Mouse 1 (Left Mouse Button/Sinden's Trigger) (Images below if you prefer those over text). If you have to overwrite an action that already has a button, clear the existing assignment first by highlighting the action and pressing the Delete key. Some of these actions may already have a key assigned, some might not, some you will have to overwrite and some you may be able to leave alone. When changing an input, highlight your desired action, then press the Enter key, then press the lightgun's key that you want to use before the time limit is over. Now you have to assign actions to your lightgun. In RetroArch's main menu, go to Settings, then scroll to Input -> Port 1 Controls. When that happens you get the program reading it as "pump action/off-screen reload' or Right mouse button. Normally when you set your "trigger" or left mouse button, the system will not recognize it as a "trigger" or left mouse button, because sinden can't see it. The guide doesn't mention turing that on. Also when setting your controls in retroarch, you may need to have your border on.
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